• content (information) and relationships (organization)
  • Biological algorithms such as fractal generation, cellular automata, and structure-preserving transformations lead to vernacular and traditional architectural and urban forms, which are therefore the genuine product of evolutionary developmen
  • Lecture 1: Recursion and the Fibonacci sequence. Universal  scaling. Biophilia
  • Lecture 2: Geometric Recursion and Fractals. The Sierpinski  gasket. Perforation, bending, and folding. Anti-gravity  anxiety. Architecture of the horizontal
  • Lecture 3: Universal distribution of sizes. Fractal design,  ornament, and biophilia. Sustainable systems
  • Lecture 4: Cellular automata. Sierpinski carpets and  sea-shells. Design in hyperspace and connection to the sacred
  • Lecture 5: Harmony-seeking computations. Architectural  harmony. Alexander's theory of centers. Design as computation.  Computational reducibility
  • Lecture 6: Alexander's 15 Fundamental Properties. Three  laws of architecture
  • Lecture 7: Biologically-inspired computation. Genetic  algorithms. Computation versus memory retrieval. Evolutionary  regression
  • Lecture 8: Emergent systems. Examples from Artificial Life.  Inhuman experiments. Architectural education
  • Lecture 9: Symmetry production. Symmetry breaking.  Classical moldings. Elementary particle symmetries. Binding  energy
  • Lecture 10: Generative codes and their application to  building and urban morphology. Secularization destroys public  space. Spiritual architects. Legalizing codes
  • Lecture 11: Duany-Plater-Zyberk (DPZ) codes. The New  Urbanism. Stephen Mouzon's project. Tall buildings
  • Lecture 12: Implementation of generative codes in design.  Urban plazas. Designing for children. Favelas and social  housing


    “Cellular Automata for Modeling Spatial Systems.” n.d.
    Koenig, Reinhard, and Christian Bauriedel. 2009. "Generating Settlement Structures: A Method for Urban Planning and Analysis Supported by Cellular Automata." Environment and Planning B: Planning and Design 36 (4): 602–24. https://doi.org/10.1068/b34025.
    Singh, Vishal, and Ning Gu. 2012. "Towards an integrated generative design framework." Design Studies 33 (2): 185–207. https://doi.org/10.1016/j.destud.2011.06.001.
    M Rocker, Ingeborg. 2006. "When code matters." Architectural Design 76 (4): 16–25. https://doi.org/10.1002/ad.289.
    Torrens, Paul M. 2006. "Geosimulation and its Application to Urban Growth Modeling." In Complex Artificial Environments, edited by Juval Portugali, 119–36. Berlin/Heidelberg: Springer-Verlag. https://doi.org/10.1007/3-540-29710-3_8.


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