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SENLIS

Annotations:
  • content (information) and relationships (organization)
  • Biological algorithms such as fractal generation, cellular automata, and structure-preserving transformations lead to vernacular and traditional architectural and urban forms, which are therefore the genuine product of evolutionary developmen
  • Lecture 1: Recursion and the Fibonacci sequence. Universal  scaling. Biophilia
  • Lecture 2: Geometric Recursion and Fractals. The Sierpinski  gasket. Perforation, bending, and folding. Anti-gravity  anxiety. Architecture of the horizontal
  • Lecture 3: Universal distribution of sizes. Fractal design,  ornament, and biophilia. Sustainable systems
  • Lecture 4: Cellular automata. Sierpinski carpets and  sea-shells. Design in hyperspace and connection to the sacred
  • Lecture 5: Harmony-seeking computations. Architectural  harmony. Alexander's theory of centers. Design as computation.  Computational reducibility
  • Lecture 6: Alexander's 15 Fundamental Properties. Three  laws of architecture
  • Lecture 7: Biologically-inspired computation. Genetic  algorithms. Computation versus memory retrieval. Evolutionary  regression
  • Lecture 8: Emergent systems. Examples from Artificial Life.  Inhuman experiments. Architectural education
  • Lecture 9: Symmetry production. Symmetry breaking.  Classical moldings. Elementary particle symmetries. Binding  energy
  • Lecture 10: Generative codes and their application to  building and urban morphology. Secularization destroys public  space. Spiritual architects. Legalizing codes
  • Lecture 11: Duany-Plater-Zyberk (DPZ) codes. The New  Urbanism. Stephen Mouzon's project. Tall buildings
  • Lecture 12: Implementation of generative codes in design.  Urban plazas. Designing for children. Favelas and social  housing

Tags:

    “Cellular Automata for Modeling Spatial Systems.” n.d.
    Koenig, Reinhard, and Christian Bauriedel. 2009. "Generating Settlement Structures: A Method for Urban Planning and Analysis Supported by Cellular Automata." Environment and Planning B: Planning and Design 36 (4): 602–24. https://doi.org/10.1068/b34025.
    Singh, Vishal, and Ning Gu. 2012. "Towards an integrated generative design framework." Design Studies 33 (2): 185–207. https://doi.org/10.1016/j.destud.2011.06.001.
    M Rocker, Ingeborg. 2006. "When code matters." Architectural Design 76 (4): 16–25. https://doi.org/10.1002/ad.289.
    Torrens, Paul M. 2006. "Geosimulation and its Application to Urban Growth Modeling." In Complex Artificial Environments, edited by Juval Portugali, 119–36. Berlin/Heidelberg: Springer-Verlag. https://doi.org/10.1007/3-540-29710-3_8.

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